﻿using System.Text;using System.Collections;using System.Collections.Generic;using UnityEngine;[CreateAssetMenu(menuName ="Legacy/RadioTagData")]public class RadioTagDataConfig : ScriptableObject{    /// <summary>    /// 是否屏蔽FM推送功能    /// </summary>    public bool isShieldFMPushFunc = false;    public bool needSDK = true;    public bool needServer = true;    public List<RadioTagViewItem> viewItemList;    public override string ToString()    {        StringBuilder sb = new StringBuilder();        sb.Append("屏蔽推送FM:").Append(isShieldFMPushFunc).Append("{");        if (viewItemList != null)        {            for (int i=0;i<viewItemList.Count;i++)            {                sb.Append("[");                sb.Append(viewItemList[i].ToString());                sb.Append("]");            }        }        sb.Append("}");        return sb.ToString();    }}